Server Rules

All players must follow these rules. Violations may result in warnings, kicks or bans.

Last updated 27 May 2026
Recent changes
UPDATED Definitions → Drop Zone 1 months ago
UPDATED General → Rule Loopholes and Bad Faith 1 months ago
NEW General → Rule Loopholes and Bad Faith 1 months ago
UPDATED RP Guidelines → Building 1 months ago
UPDATED RP Guidelines → Building 1 months ago
Cooldowns & Limits
Raid same base 10 min
Mug same player 10 min
Max raid length 10 min
Lost sight timer 10 sec
Valid warning timer 10 sec
Kidnap ransom limit $100,000
Mug limit $10,000
1

General

Disclaimer: Staff have final say on rule interpretation, including situations not explicitly written on this page. If you disagree with a decision, use the proper channels instead of arguing in-game:

Hate speech, slurs, discriminatory language, symbols, and flags are not allowed under any circumstances.

Be respectful to all players. You may act disrespectful in roleplay, but if it becomes excessive, targeted, or personal, it may still be treated as a rule violation.

Real-life threats, doxxing, swatting threats, DDoS threats, or threats toward players or community members are strictly prohibited.

Spamming of any kind is not allowed. This includes chat, voice, commands, props, entities, adverts, and other server systems.

Obscene, NSFW, pornographic, gore, or otherwise inappropriate content is not allowed.

Do not sell, buy, or exchange in-game currency, items, services, or perks for real-life money, goods, crypto, gift cards, or external items.

Do not ask, pressure, encourage, or bait others into breaking the rules.

Punishments may apply across the entire community. Attempts to avoid punishments, including using alt accounts, may result in a longer or permanent ban.

Rule Loopholes and Bad Faith

Do not use loopholes, unclear wording, or technicalities to bypass the rules.

If an action is clearly against the spirit of the rules, disruptive to roleplay, or done mainly to annoy, grief, bait, or gain an unfair advantage, staff may treat it as a rule violation even if the exact situation is not listed.

2

RP Guidelines

You may only attack, damage, or kill another player for a valid roleplay reason.

Valid reasons include:

  • You, your property, or someone roleplay-related to you or your property was assaulted.
  • You or your property were the victim of hostile intent.
  • You issued a valid 10-second warning and the player failed to comply.
  • The person is a Meth Head or a banned player, even if this is only through a disguise.
  • You are participating in a valid raid.
  • You are inside an active airdrop/drop zone.
  • Your job specifically allows the action.

Invalid reasons include, but are not limited to:

  • "They annoyed me."
  • "They looked suspicious."
  • "They killed me earlier, but the situation is already over."
  • "They are my friend and said it was okay."
  • "I was bored."

When you die, your character forgets the roleplay situation that led to your death. You may not return to the same situation, continue the conflict, take revenge, or use information from your previous life.

After death, you may not:

  • Return to the same active roleplay situation unless another rule clearly allows it.
  • Attack, raid, arrest, demote, mug, kidnap, or target someone because of what happened before you died.
  • Tell other players information from your previous life.
  • Use Discord, voice calls, OOC chat, or friends to continue the situation for you.
  • Change job or disguise to rejoin the same situation.

Raid exception:

  • Defenders may return to defend their own base during an active raid, unless staff decide the situation is being abused.
  • Raiders may not return to the raid or assist it in any way after dying. This includes going back to the raid zone, giving callouts, opening doors, distracting defenders, or rejoining as another job.

Police exception:

  • Police may respond to new crimes after respawning, but they may not continue a specific arrest, chase, raid, warrant, or conflict from their previous life unless they receive valid new roleplay information.
  • NLR does not stop normal gameplay after respawn, but it does stop players from continuing the same roleplay situation after death.

You may not use information your character does not know. TEST

This includes information learned from:

  • Discord, Steam, voice calls, streams, or other outside communication.
  • A previous life after death, arrest, or job change.
  • Staff sits, reports, or OOC conversations.
  • Situations where you lost sight of the player or event.

If you lose sight of a player for more than 10 seconds, the situation is considered void unless another rule clearly allows it.

The use of props must always follow these rules:

  • For bases inside an ownable property, you may only spawn props within the property's build zone if you own the door.
  • Your props may not block entrances, exits, public passages, unrelated bases, other players, player structures, NPCs, or interactable objects.
  • Props may only be used to create a valid base, shop, roleplay build, or non-intrusive decorative build.
  • Props may not be used to climb, surf, trap, push, block, kill, or annoy players.
  • Staff may remove props or request changes if a build is unfair, disruptive, or unclear.

A valid base must follow these rules:

  • The layout must be clear and concise.
  • No mazes, puzzles, hidden keypads, hidden scanners, fading bridges, traps, or intentionally confusing layouts.
  • This restriction does not apply to kidnapping jobs where specifically allowed.
  • The base may not require players to crouch, jump, use Climb SWEP, precision walk, or climb on props.
  • All parts of the base must be accessible either openly or behind a fading door.
  • Fading doors may be at most 1 Fading Door Zone wide, measured using the measuring tool.
  • A base may have a maximum of 3 fading doors.
  • Fading doors must be positioned so players can manually lockpick every ownable map door.
  • Indestructible entities may not be used as walls, doors, cover, or layout pieces.
  • Props inside an ownable property may not extend more than 1 Building Zone away from the property, measured using the measuring tool.
  • You cannot combine multiple ownable properties into one base.
  • If you are not actively using an ownable property, staff may unown it.

A valid raid must follow these rules:

  • Only raiding classes, or inmates raiding to escape, may initiate or contribute to a raid.
  • You may not raid a base with a building sign or roleplay sign.
  • You may not raid a base that clearly has no raidables.
  • You must wait at least 10 minutes before raiding the same base again.
  • Raids may not last longer than 10 minutes.
  • Once the raid timer ends, all raiders must leave immediately.
  • During an active raid, you may not modify, move, materialize, lock, unlock, spawn, or remove any part of the base.
  • The only entity that may be spawned from the F4 shop during a raid is an Empty Shipment.
  • Excluding defenders, your participation in a raid ends when you die or leave the raid zone.

Defender Death
Defenders may return to defend their own base during an active raid unless staff decide the situation is being abused.

Raider Death
If you die as a raider, you may not return to that raid or assist it in any way. This includes returning to the raid zone, giving information to other raiders, opening doors, distracting defenders, or rejoining with another job.

A raid ends when:

  • All raiders leave or die.
  • No raiders remain.
  • The raid objective is completed.
  • The 10-minute raid timer expires.
  • Staff end the situation.

A valid mug must follow these rules:

  • Maximum mug amount is $10,000.
  • Only mugging classes may initiate a mug.
  • You must issue a valid 10-second warning.
  • You must wait at least 10 minutes before mugging the same person again.
  • You may not mug someone inside spawn.
  • You may not mug someone inside a base with a building sign.
  • You may not repeatedly target the same player with muggings.

Kidnapping must follow these rules:

  • Only kidnapping classes may kidnap.
  • The ransom amount may not exceed $100,000.
  • Kidnapping may not be used to grief, stall, or repeatedly target the same player.
  • Staff may end a kidnapping situation if it becomes abusive or unreasonable.

If you agree to a transaction or exchange through text chat, the agreement must be fulfilled.

Examples include:

  • Buying or selling items.
  • Paying for services.
  • Trading shipments, weapons, or other goods.
  • Any clear written agreement between players.

Verbal-only agreements may be harder for staff to enforce without evidence.

You may only demote someone for a valid roleplay reason.

Valid reasons include:

  • They are refusing to perform the core duties of their job.
  • They are a corrupt government employee.
  • They are committing insubordination.
  • They are abusing their job powers.

Invalid demotions include:

  • Demoting someone because you dislike them.
  • Demoting someone for revenge.
  • Demoting someone for doing their job correctly.
  • Demoting someone based on OOC reasons.

A valid 10-second warning must be clear and give the player a chance to comply.

Use this format:

/me gives [Target] 10 seconds to [request] or you will be [consequence].

Example:

/me gives John 10 seconds to leave my property or you will be killed.

A valid warning must include:

  • The target
  • The demand
  • The consequence
  • Enough time for the player to respond
3

Class Guidelines

The Mayor may not create laws that:

  • Encourage rule violations.
  • Contradict server rules.
  • Hinder normal roleplay.
  • Unreasonably restrict building.
  • Target specific players.
  • Make normal gameplay impossible.

High Tax Assassination: If the Mayor sets the city tax rate above 30%, players have a valid roleplay reason to assassinate them. You must issue a /advert stating your intent to assassinate the Mayor before attacking.

Police must follow these rules:

  • Checkpoints may be placed in public areas, but they may not have fading doors.
  • Police must attempt to arrest instead of killing when reasonably possible.
  • Police must issue a 10-second warning before arresting non-Hoboes for lockdown violations.
  • Police must issue a 10-second warning before demoting fellow government employees.
  • Police may arrest on sight if they personally witness law breaking.
  • Police may arrest on sight for trespassing inside PD.
  • Police may arrest on sight for weapon possession inside a raid zone.
  • Search warrants must be based on personally witnessed illegal activity or illegal items.
  • Search warrants must be carried out immediately after being issued.

Police may not use their powers to harass, target, or grief players.

Merchants and Casino Owners must follow these rules:

  • Shelves, machines, and shop entities must be placed within a valid build zone.
  • Shops may not block public areas, NPCs, roads, or other players' bases.
  • Merchants must use their job for selling or providing services, not for abusing job tools.

DJs must follow these rules:

  • Radios may not be placed near an existing media player without permission.
  • Music must not be used to annoy, harass, or disrupt roleplay.
  • Staff may ask DJs to move or remove radios if they are disruptive.

Builders may only build roleplay bases or decorative builds.

Builders may not:

  • Store raidables.
  • Create combat bases.
  • Use building privileges to avoid roleplay.
  • Block important areas, NPCs, roads, or other players.
4

Definitions

The area around an active weed drop or airdrop. Drop Zones are dangerous RP areas, but they are not automatic KOS zones.

You may defend yourself, the drop, or your group if another player shows hostile intent, contests the drop, attacks, steals, or refuses a valid warning.

A player who owns, lives in, is based inside, or is actively protecting a property during a raid.

A player who starts, joins, assists, scouts for, or helps a raid.

Anything that damages you or physically threatens your freedom. Includes baton attacks, tasing, mugging, kidnapping, shooting, and damaging with weapons or entities.

A textscreen for bases still being built. No roleplay, no raidables inside. Must be clearly visible.

What your current character knows in roleplay. Resets on death, job change, or arrest.

Abusing government power or failing government duties. Includes accepting bribes, refusing to enforce laws, protecting criminals without valid RP reason, and abusing police tools.

A player clearly taking action that gives you a valid reason to defend yourself. Examples: raiding, drawing weapons threateningly, assaulting, attempting to kidnap or mug, breaking into a base, chasing with clear intent to attack.

Disobeying reasonable orders from valid leadership without a valid reason.

If you lose sight of a player for more than 10 seconds, the situation is void. You may not continue acting on it without valid new information.